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	<title>Comments on: The Most Comprehensive Football Manager 2014 Wishlist Online</title>
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	<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/</link>
	<description>...not just another FM site</description>
	<lastBuildDate>Sun, 13 Oct 2013 01:11:00 +0000</lastBuildDate>
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		<title>By: Giannis</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-215</link>
		<dc:creator>Giannis</dc:creator>
		<pubDate>Wed, 09 Oct 2013 08:04:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-215</guid>
		<description><![CDATA[the game needs to improve in order to simulate the every-day life of a football manager. 
- Training is currently laughable. the game needs big investment in this area, especially in tactics and movements training. The manager should be able to teach his players his preferred movements, set-pieces tactics and general tactics in the training ground (in 3D).
- show to players the video from the last game and tell them how they should have reacted to avoid conceding a goal, during an unsuccessful counter attack, ect.
- i totally agree with hiding the attributes. the players form, history and his performance in the training (given that you can see him in training) are enough to sign and pick a player for the start.11.


To my opinion, the game should be generally improved in the areas where it is really poor. Improvements in the areas of - for instance - contracts are, to my opinion, unnecessary (since it is already a good system and quite close to reality) while areas such as training, media (newspapers, tv shows, articles and conferences) and tactics planning are really very poor.


and last but not least, the opponent pc managers should be a little bit more competitive. currently the game is too easy, since the concept is too easy, i.e. find the best players and you will win, no matter how good in training or tactics you are. (i mean, in real tactics and not just in clicking 4-4-2 or 4-3-3)]]></description>
		<content:encoded><![CDATA[<p>the game needs to improve in order to simulate the every-day life of a football manager.<br />
- Training is currently laughable. the game needs big investment in this area, especially in tactics and movements training. The manager should be able to teach his players his preferred movements, set-pieces tactics and general tactics in the training ground (in 3D).<br />
- show to players the video from the last game and tell them how they should have reacted to avoid conceding a goal, during an unsuccessful counter attack, ect.<br />
- i totally agree with hiding the attributes. the players form, history and his performance in the training (given that you can see him in training) are enough to sign and pick a player for the start.11.</p>
<p>To my opinion, the game should be generally improved in the areas where it is really poor. Improvements in the areas of &#8211; for instance &#8211; contracts are, to my opinion, unnecessary (since it is already a good system and quite close to reality) while areas such as training, media (newspapers, tv shows, articles and conferences) and tactics planning are really very poor.</p>
<p>and last but not least, the opponent pc managers should be a little bit more competitive. currently the game is too easy, since the concept is too easy, i.e. find the best players and you will win, no matter how good in training or tactics you are. (i mean, in real tactics and not just in clicking 4-4-2 or 4-3-3)</p>
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		<title>By: John Scott</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-207</link>
		<dc:creator>John Scott</dc:creator>
		<pubDate>Sat, 28 Sep 2013 15:12:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-207</guid>
		<description><![CDATA[I like the idea of new kits and sponsors. Hype surrounding the new kit release, linking it to revenue and clearly see how popular your teams kit sales are and that way be able to see the increase if you actually sign big name player. The new kit will be new colours new designs etc, been Notts Co for 15 years had the same colour kit for 15 years not realistic, especially away and third kit. ]]></description>
		<content:encoded><![CDATA[<p>I like the idea of new kits and sponsors. Hype surrounding the new kit release, linking it to revenue and clearly see how popular your teams kit sales are and that way be able to see the increase if you actually sign big name player. The new kit will be new colours new designs etc, been Notts Co for 15 years had the same colour kit for 15 years not realistic, especially away and third kit. </p>
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		<title>By: Anthony Hernandez</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-199</link>
		<dc:creator>Anthony Hernandez</dc:creator>
		<pubDate>Wed, 28 Aug 2013 11:39:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-199</guid>
		<description><![CDATA[I&#039;m a fan of the simple additions, e.g. sending players back to the club from where they were bought, as let&#039;s be honest, FM is already a superb football simulation game anyway. On that note, I have 3 &#039;simple&#039; ideas that I think would benefit the game (I had more but forgot most of them!)
1. Filter results by &#039;previous clubs&#039;. I am bemused why this isn&#039;t included in the game at all. It would enable you to buy players that for example may have previously played for the club, or perhaps may stop you buying a player if you found out they played for rival teams
2. At the end of the season, have an &#039;awards ceremony&#039;, where you could select your personal player of the year, as well as having players player, supporters player etc. This obviously happens outside of FM all the time at most clubs, so it would definitley reflect the football environment as a whole. It could have the benefit of boosting morale of selected players, the managers being the players favoured personnel etc.
3. Stronger affiliations - I have had numerous affiliations with parent clubs in the game as well as feeder clubs and found they do little, if any real good to the game apart from sending out players to the feeder clubs as well as recieiving 1 (at most) player a year from parent clubs. I would like to see more players sent to the club from the parent clubs, and more in depth affiliations, e.g. maybe for feeder clubs to send players on trial at the club who they think are good enough to get a contract there, and thus receive a transfer fee for said player. Another idea would be for out of contract players to maybe have the option to trial at the affiliated club once their contract is up. Correct me if I&#039;m wrong, but I believe a similar practice happens with Liverpool and Accrington Stanley, and in my opinion, would be a cool and realistic option to have on the game.


Let me know what you think, thanks.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a fan of the simple additions, e.g. sending players back to the club from where they were bought, as let&#8217;s be honest, FM is already a superb football simulation game anyway. On that note, I have 3 &#8216;simple&#8217; ideas that I think would benefit the game (I had more but forgot most of them!)<br />
1. Filter results by &#8216;previous clubs&#8217;. I am bemused why this isn&#8217;t included in the game at all. It would enable you to buy players that for example may have previously played for the club, or perhaps may stop you buying a player if you found out they played for rival teams<br />
2. At the end of the season, have an &#8216;awards ceremony&#8217;, where you could select your personal player of the year, as well as having players player, supporters player etc. This obviously happens outside of FM all the time at most clubs, so it would definitley reflect the football environment as a whole. It could have the benefit of boosting morale of selected players, the managers being the players favoured personnel etc.<br />
3. Stronger affiliations &#8211; I have had numerous affiliations with parent clubs in the game as well as feeder clubs and found they do little, if any real good to the game apart from sending out players to the feeder clubs as well as recieiving 1 (at most) player a year from parent clubs. I would like to see more players sent to the club from the parent clubs, and more in depth affiliations, e.g. maybe for feeder clubs to send players on trial at the club who they think are good enough to get a contract there, and thus receive a transfer fee for said player. Another idea would be for out of contract players to maybe have the option to trial at the affiliated club once their contract is up. Correct me if I&#8217;m wrong, but I believe a similar practice happens with Liverpool and Accrington Stanley, and in my opinion, would be a cool and realistic option to have on the game.</p>
<p>Let me know what you think, thanks.</p>
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		<title>By: Danny Chapman</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-158</link>
		<dc:creator>Danny Chapman</dc:creator>
		<pubDate>Fri, 09 Aug 2013 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-158</guid>
		<description><![CDATA[You&#039;re spot on, I wonder how much money FM is costing employers each year? Probably more than Arsenal&#039;s transfer budget.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re spot on, I wonder how much money FM is costing employers each year? Probably more than Arsenal&#8217;s transfer budget.</p>
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		<title>By: Paulwbafc</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-155</link>
		<dc:creator>Paulwbafc</dc:creator>
		<pubDate>Fri, 09 Aug 2013 11:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-155</guid>
		<description><![CDATA[A lot of players spend a lot of time just looking trying to find players worth scouting etc.  looking at general statistics of there team and other teams working things out.  To do this away from your normal lap top or PC would save bit of time and probably feed your hunger to play even more.  Would be even more addictive.  I like many others when away from the game are probably thinking about how they are going to play against there next opponent.  To look thru and study that team on your phone work out weaknesses etc would be useful.  They say nessesity is mother of invention.  I have a nessesity to check my fm game at work on the bus and waiting in that doctors waiting room lol]]></description>
		<content:encoded><![CDATA[<p>A lot of players spend a lot of time just looking trying to find players worth scouting etc.  looking at general statistics of there team and other teams working things out.  To do this away from your normal lap top or PC would save bit of time and probably feed your hunger to play even more.  Would be even more addictive.  I like many others when away from the game are probably thinking about how they are going to play against there next opponent.  To look thru and study that team on your phone work out weaknesses etc would be useful.  They say nessesity is mother of invention.  I have a nessesity to check my fm game at work on the bus and waiting in that doctors waiting room lol</p>
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		<title>By: Danny Chapman</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-154</link>
		<dc:creator>Danny Chapman</dc:creator>
		<pubDate>Fri, 09 Aug 2013 06:17:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-154</guid>
		<description><![CDATA[Awesome idea, in fact I love it.


Thats something that would definitely be enough to give a player their FM-fix while sitting at work gagging to get home and press spacebar.


Nice one Paul!]]></description>
		<content:encoded><![CDATA[<p>Awesome idea, in fact I love it.</p>
<p>Thats something that would definitely be enough to give a player their FM-fix while sitting at work gagging to get home and press spacebar.</p>
<p>Nice one Paul!</p>
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		<title>By: Paulwbafc</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-153</link>
		<dc:creator>Paulwbafc</dc:creator>
		<pubDate>Fri, 09 Aug 2013 02:34:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-153</guid>
		<description><![CDATA[I would like to be able to browse my game on my I-phone so when not on my computer I can browse thru statistics, players etc and add to short list.  Not play actual matches etc.  would be useful when I am out or at work on lunch.  Now game is on steam I am sure it is easy to do.  Just to have your save game on line so from any computer, smart phone you can log in and browse your game.  ]]></description>
		<content:encoded><![CDATA[<p>I would like to be able to browse my game on my I-phone so when not on my computer I can browse thru statistics, players etc and add to short list.  Not play actual matches etc.  would be useful when I am out or at work on lunch.  Now game is on steam I am sure it is easy to do.  Just to have your save game on line so from any computer, smart phone you can log in and browse your game.  </p>
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		<title>By: Danny Chapman</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-128</link>
		<dc:creator>Danny Chapman</dc:creator>
		<pubDate>Wed, 24 Jul 2013 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-128</guid>
		<description><![CDATA[Sounds awesome, I really like this Terry! Any more great ideas?]]></description>
		<content:encoded><![CDATA[<p>Sounds awesome, I really like this Terry! Any more great ideas?</p>
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		<title>By: Terry Rytz</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-127</link>
		<dc:creator>Terry Rytz</dc:creator>
		<pubDate>Wed, 24 Jul 2013 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-127</guid>
		<description><![CDATA[One way they could improve the DOF or Chief scout is if you tell  your chief scout what you want and how much you need it he can then assign scouts accordingly.

For example, I&#039;m desperate for a left back to go straight into my team and I&#039;d quite like back up keeper, I have 15 scouts and can&#039;t be bothered going through them all and changing their assignments. So if I just say to the DOF or CS I want a new left back concentrate 70% of our efforts on this, he has to be better than the current option to improve the first team and concentrate 20% on finding a back up keeper who will be happy to play back up and 10% general search.]]></description>
		<content:encoded><![CDATA[<p>One way they could improve the DOF or Chief scout is if you tell  your chief scout what you want and how much you need it he can then assign scouts accordingly.</p>
<p>For example, I&#8217;m desperate for a left back to go straight into my team and I&#8217;d quite like back up keeper, I have 15 scouts and can&#8217;t be bothered going through them all and changing their assignments. So if I just say to the DOF or CS I want a new left back concentrate 70% of our efforts on this, he has to be better than the current option to improve the first team and concentrate 20% on finding a back up keeper who will be happy to play back up and 10% general search.</p>
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		<title>By: Danny Chapman</title>
		<link>https://footballmanager14.co.uk/football-manager-2014-features-wish-list/#comment-117</link>
		<dc:creator>Danny Chapman</dc:creator>
		<pubDate>Mon, 22 Jul 2013 14:18:00 +0000</pubDate>
		<guid isPermaLink="false">https://footballmanager14.co.uk/?p=496#comment-117</guid>
		<description><![CDATA[Yes you&#039;re right Hugh, doesn&#039;t stop fans wanting it though!]]></description>
		<content:encoded><![CDATA[<p>Yes you&#8217;re right Hugh, doesn&#8217;t stop fans wanting it though!</p>
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